2024-01-28 15:51:28 +00:00
|
|
|
# bom
|
|
|
|
|
2024-02-02 19:12:14 +00:00
|
|
|
An attempt at highly efficient networking between Go servers and Godot clients.
|
|
|
|
|
|
|
|
## Assets
|
|
|
|
|
|
|
|
Git LFS is not suited for hosting large files because it keeps the entire history on the server.
|
|
|
|
There is `git lfs prune` for the client side, but we need it on the server side and this functionality simply does not exist.
|
|
|
|
|
2024-02-10 09:19:35 +00:00
|
|
|
Therefore the `client/assets` directory needs to be downloaded separately. Download link will be here in the future.
|
|
|
|
|
|
|
|
## Features
|
|
|
|
|
|
|
|
- UDP based messaging
|
|
|
|
- Third person camera
|
|
|
|
- Cloth attachments
|
|
|
|
- Grass shader
|
|
|
|
- Water shader
|
|
|
|
- Settings UI
|
|
|
|
|
|
|
|
## License
|
|
|
|
|
|
|
|
Please see the [license documentation](https://akyoto.dev/license).
|
|
|
|
|
|
|
|
## Copyright
|
|
|
|
|
|
|
|
© 2024 Eduard Urbach
|