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[gd_resource type="ProceduralSkyMaterial" load_steps=3 format=3 uid="uid://bki5jtbipsnfn"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_v2kyf"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_aa80t"]
seamless = true
noise = SubResource("FastNoiseLite_v2kyf")
[resource]
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sky_top_color = Color(0.192157, 0.576471, 0.976471, 1)
sky_horizon_color = Color(0.858824, 0.964706, 0.996078, 1)
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sky_cover = SubResource("NoiseTexture2D_aa80t")
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sky_cover_modulate = Color(1, 1, 0.498039, 1)
ground_bottom_color = Color(0.858824, 0.964706, 0.996078, 1)
ground_horizon_color = Color(0.858824, 0.964706, 0.996078, 1)
sun_curve = 0.2