[gd_resource type="ProceduralSkyMaterial" load_steps=3 format=3 uid="uid://bki5jtbipsnfn"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_v2kyf"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_aa80t"] seamless = true noise = SubResource("FastNoiseLite_v2kyf") [resource] sky_top_color = Color(0.192157, 0.576471, 0.976471, 1) sky_horizon_color = Color(0.858824, 0.964706, 0.996078, 1) sky_cover = SubResource("NoiseTexture2D_aa80t") sky_cover_modulate = Color(1, 1, 0.498039, 1) ground_bottom_color = Color(0.858824, 0.964706, 0.996078, 1) ground_horizon_color = Color(0.858824, 0.964706, 0.996078, 1) sun_curve = 0.2