155 lines
3.5 KiB
Go
155 lines
3.5 KiB
Go
package main
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import (
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"github.com/animenotifier/arn"
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"github.com/fatih/color"
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)
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var ratings = map[string][]arn.AnimeListItemRating{}
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var finalRating = map[string]*arn.AnimeRating{}
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var popularity = map[string]*arn.AnimePopularity{}
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// Note this is using the airing-anime as a template with modfications
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// made to it.
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func main() {
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color.Yellow("Updating anime ratings")
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defer arn.Node.Close()
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allAnimeLists, err := arn.AllAnimeLists()
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arn.PanicOnError(err)
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for _, animeList := range allAnimeLists {
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extractRatings(animeList)
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extractPopularity(animeList)
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}
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// Calculate rating
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for animeID := range finalRating {
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overall := []float64{}
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story := []float64{}
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visuals := []float64{}
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soundtrack := []float64{}
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for _, rating := range ratings[animeID] {
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if rating.Overall != 0 {
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overall = append(overall, rating.Overall)
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}
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if rating.Story != 0 {
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story = append(story, rating.Story)
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}
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if rating.Visuals != 0 {
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visuals = append(visuals, rating.Visuals)
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}
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if rating.Soundtrack != 0 {
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soundtrack = append(soundtrack, rating.Soundtrack)
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}
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}
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// Save number of people who rated on this
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finalRating[animeID].Count.Overall = len(overall)
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finalRating[animeID].Count.Story = len(story)
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finalRating[animeID].Count.Visuals = len(visuals)
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finalRating[animeID].Count.Soundtrack = len(soundtrack)
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// Dampen the rating if number of users is too low
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if len(overall) < arn.RatingCountThreshold {
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overall = append(overall, arn.AverageRating)
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}
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if len(story) < arn.RatingCountThreshold {
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story = append(story, arn.AverageRating)
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}
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if len(visuals) < arn.RatingCountThreshold {
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visuals = append(visuals, arn.AverageRating)
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}
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if len(soundtrack) < arn.RatingCountThreshold {
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soundtrack = append(soundtrack, arn.AverageRating)
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}
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// Average rating
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finalRating[animeID].Overall = average(overall)
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finalRating[animeID].Story = average(story)
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finalRating[animeID].Visuals = average(visuals)
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finalRating[animeID].Soundtrack = average(soundtrack)
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}
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// Save
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for animeID := range finalRating {
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anime, err := arn.GetAnime(animeID)
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arn.PanicOnError(err)
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anime.Rating = finalRating[animeID]
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anime.Save()
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}
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// Save popularity
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for animeID := range popularity {
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anime, err := arn.GetAnime(animeID)
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arn.PanicOnError(err)
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anime.Popularity = popularity[animeID]
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anime.Save()
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}
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color.Green("Finished.")
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}
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func average(floatSlice []float64) float64 {
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if len(floatSlice) == 0 {
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return 0
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}
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var sum float64
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for _, value := range floatSlice {
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sum += value
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}
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return sum / float64(len(floatSlice))
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}
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func extractRatings(animeList *arn.AnimeList) {
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for _, item := range animeList.Items {
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if item.Rating.IsNotRated() {
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continue
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}
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_, found := ratings[item.AnimeID]
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if !found {
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ratings[item.AnimeID] = []arn.AnimeListItemRating{}
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finalRating[item.AnimeID] = &arn.AnimeRating{}
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}
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ratings[item.AnimeID] = append(ratings[item.AnimeID], item.Rating)
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}
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}
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func extractPopularity(animeList *arn.AnimeList) {
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for _, item := range animeList.Items {
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_, found := popularity[item.AnimeID]
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if !found {
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popularity[item.AnimeID] = &arn.AnimePopularity{}
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}
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counter := popularity[item.AnimeID]
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switch item.Status {
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case arn.AnimeListStatusWatching:
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counter.Watching++
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case arn.AnimeListStatusCompleted:
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counter.Completed++
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case arn.AnimeListStatusPlanned:
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counter.Planned++
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case arn.AnimeListStatusHold:
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counter.Hold++
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case arn.AnimeListStatusDropped:
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counter.Dropped++
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}
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}
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}
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