89 lines
2.0 KiB
Go
89 lines
2.0 KiB
Go
package arn
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import (
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"errors"
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)
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// DefaultInventorySlotCount tells you how many slots are available by default in an inventory.
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const DefaultInventorySlotCount = 24
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// Inventory has inventory slots that store shop item IDs and their quantity.
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type Inventory struct {
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UserID UserID `json:"userId"`
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Slots []*InventorySlot `json:"slots"`
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}
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// AddItem adds a given item to the inventory.
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func (inventory *Inventory) AddItem(itemID string, quantity uint) error {
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if itemID == "" {
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return nil
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}
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// Find the slot with the item
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for _, slot := range inventory.Slots {
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if slot.ItemID == itemID {
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slot.Quantity += quantity
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return nil
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}
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}
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// If the item doesn't exist in the inventory yet, add it to the first free slot
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for _, slot := range inventory.Slots {
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if slot.ItemID == "" {
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slot.ItemID = itemID
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slot.Quantity = quantity
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return nil
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}
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}
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// If there is no free slot, return an error
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return errors.New("Inventory is full")
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}
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// ContainsItem checks if the inventory contains the item ID already.
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func (inventory *Inventory) ContainsItem(itemID string) bool {
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for _, slot := range inventory.Slots {
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if slot.ItemID == itemID {
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return true
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}
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}
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return false
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}
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// SwapSlots swaps the slots with the given indices.
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func (inventory *Inventory) SwapSlots(a, b int) error {
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if a < 0 || b < 0 || a >= len(inventory.Slots) || b >= len(inventory.Slots) {
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return errors.New("Inventory slot index out of bounds")
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}
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// Swap
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inventory.Slots[a], inventory.Slots[b] = inventory.Slots[b], inventory.Slots[a]
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return nil
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}
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// NewInventory creates a new inventory with the default number of slots.
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func NewInventory(userID UserID) *Inventory {
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inventory := &Inventory{
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UserID: userID,
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Slots: make([]*InventorySlot, DefaultInventorySlotCount),
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}
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for i := 0; i < len(inventory.Slots); i++ {
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inventory.Slots[i] = &InventorySlot{}
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}
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return inventory
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}
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// GetInventory ...
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func GetInventory(userID UserID) (*Inventory, error) {
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obj, err := DB.Get("Inventory", userID)
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if err != nil {
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return nil, err
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}
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return obj.(*Inventory), nil
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}
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