169 lines
3.2 KiB
Go

package main
import (
"bytes"
"fmt"
"image"
"image/color"
_ "image/jpeg"
"image/png"
"io/ioutil"
"math"
"os"
"github.com/animenotifier/arn"
)
func main() {
data, err := ioutil.ReadFile("input.jpg")
if err != nil {
panic(err)
}
img, format, err := image.Decode(bytes.NewReader(data))
if err != nil {
panic(err)
}
fmt.Println(img.Bounds().Dx(), img.Bounds().Dy(), format)
improved := ImproveQuality(img)
f, err := os.Create("output.png")
if err != nil {
panic(err)
}
defer f.Close()
png.Encode(f, improved)
}
const max = float64(65535)
// Pixel ...
type Pixel struct {
X int
Y int
Color arn.HSLColor
}
// Area ...
type Area struct {
AverageColor color.Color
Pixels []Pixel
}
// Add ...
func (area *Area) Add(x, y int, hsl arn.HSLColor) {
area.Pixels = append(area.Pixels, Pixel{
X: x,
Y: y,
Color: hsl,
})
}
const (
hueTolerance = 0.1
lightnessTolerance = 0.1
saturationTolerance = 0.1
)
// ImproveQuality returns the average color of an image in HSL format.
func ImproveQuality(img image.Image) *image.NRGBA {
width := img.Bounds().Dx()
height := img.Bounds().Dy()
clone := image.NewNRGBA(image.Rect(0, 0, width, height))
hueAreas := []Area{}
for x := 0; x < width; x++ {
for y := 0; y < height; y++ {
color := img.At(x, y)
rUint, gUint, bUint, _ := color.RGBA()
r := float64(rUint) / max
g := float64(gUint) / max
b := float64(bUint) / max
h, s, l := arn.RGBToHSL(r, g, b)
areaIndex := -1
// Find similar area
for i := 0; i < len(hueAreas); i++ {
area := hueAreas[i]
// Is the pixel close to any pixel in the area we're checking?
for _, pixel := range area.Pixels {
xDist := x - pixel.X
yDist := y - pixel.Y
if xDist < 0 {
xDist = -xDist
}
if yDist < 0 {
yDist = -yDist
}
if xDist <= 1 && yDist <= 1 {
// Is the color similar?
if math.Abs(h-pixel.Color.Hue) <= hueTolerance && math.Abs(s-pixel.Color.Saturation) <= saturationTolerance && math.Abs(l-pixel.Color.Lightness) <= lightnessTolerance {
areaIndex = i
break
}
}
}
if areaIndex != -1 {
break
}
}
// Insert new area
if areaIndex == -1 {
areaIndex = len(hueAreas)
hueAreas = append(hueAreas, Area{})
}
hueAreas[areaIndex].Add(x, y, arn.HSLColor{
Hue: h,
Saturation: s,
Lightness: l,
})
}
}
fmt.Println(len(hueAreas), "areas")
// Build image from areas
for _, area := range hueAreas {
totalR := uint64(0)
totalG := uint64(0)
totalB := uint64(0)
// Calculate area average color
for _, pixel := range area.Pixels {
col := img.At(pixel.X, pixel.Y)
r, g, b, _ := col.RGBA()
totalR += uint64(r)
totalG += uint64(g)
totalB += uint64(b)
}
averageR := float64(totalR/uint64(len(area.Pixels))) / max
averageG := float64(totalG/uint64(len(area.Pixels))) / max
averageB := float64(totalB/uint64(len(area.Pixels))) / max
area.AverageColor = color.RGBA{
R: uint8(averageR * 255),
G: uint8(averageG * 255),
B: uint8(averageB * 255),
A: 255,
}
for _, pixel := range area.Pixels {
clone.Set(pixel.X, pixel.Y, area.AverageColor)
}
}
return clone
}