313 lines
8.0 KiB
TypeScript
313 lines
8.0 KiB
TypeScript
import AnimeNotifier from "./AnimeNotifier"
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import { Anime } from "./Types/Anime"
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export default class AudioPlayer {
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arn: AnimeNotifier
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// Web audio
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audioContext: AudioContext
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audioNode: AudioBufferSourceNode
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gainNode: GainNode
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// Parameters
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volume = 0.5
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volumeTimeConstant = 0.01
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volumeSmoothingDelay = 0.05
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targetSpeed = 1.0
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playId = 0
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// Save last request so that we can cancel it
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lastRequest: XMLHttpRequest
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// DOM elements
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audioPlayer: HTMLElement
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audioPlayerPlay: HTMLButtonElement
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audioPlayerPause: HTMLButtonElement
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trackLink: HTMLLinkElement
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animeInfo: HTMLElement
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animeLink: HTMLLinkElement
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animeImage: HTMLImageElement
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constructor(arn: AnimeNotifier) {
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this.arn = arn
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this.audioPlayer = document.getElementById("audio-player")
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this.audioPlayerPlay = document.getElementById("audio-player-play") as HTMLButtonElement
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this.audioPlayerPause = document.getElementById("audio-player-pause") as HTMLButtonElement
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this.trackLink = document.getElementById("audio-player-track-title") as HTMLLinkElement
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this.animeInfo = document.getElementById("audio-player-anime-info") as HTMLElement
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this.animeLink = document.getElementById("audio-player-anime-link") as HTMLLinkElement
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this.animeImage = document.getElementById("audio-player-anime-image") as HTMLImageElement
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}
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// Play audio file
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play(trackId: string, trackUrl: string) {
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if(typeof AudioContext === "undefined") {
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alert("Your browser doesn't support web audio!")
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return
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}
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if(!this.audioContext) {
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this.audioContext = new AudioContext()
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this.gainNode = this.audioContext.createGain()
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this.gainNode.gain.setTargetAtTime(this.volume, this.audioContext.currentTime + this.volumeSmoothingDelay, this.volumeTimeConstant)
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}
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this.playId++
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let currentPlayId = this.playId
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if(this.lastRequest) {
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this.lastRequest.abort()
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this.lastRequest = null
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}
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// Stop current track
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this.stop()
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this.arn.currentSoundTrackId = trackId
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this.arn.markPlayingSoundTrack()
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this.arn.loading(true)
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// Mark as loading
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this.audioPlayer.classList.add("loading-network")
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this.audioPlayer.classList.remove("decoding-audio")
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this.audioPlayer.classList.remove("decoded")
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// Request
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let request = new XMLHttpRequest()
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request.open("GET", trackUrl, true)
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request.responseType = "arraybuffer"
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request.onload = () => {
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if(currentPlayId !== this.playId) {
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return
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}
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// Mark as loading finished, now decoding starts
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this.audioPlayer.classList.add("decoding-audio")
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this.arn.loading(false)
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// Connect gain node to audio context when the response arrives.
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// Connecting it instantly on audio context creation would fail
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// without any error and also wouldn't work on audio source changes.
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this.gainNode.connect(this.audioContext.destination)
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// Show status message
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this.arn.statusMessage.showInfo("Decoding audio...", -1)
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this.audioContext.decodeAudioData(request.response, async buffer => {
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if(currentPlayId !== this.playId) {
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return
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}
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// Close status message
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this.arn.statusMessage.showInfo(`Playing "${this.trackLink.textContent}"`)
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// Mark as ready
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this.audioPlayer.classList.add("decoded")
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this.audioNode = this.audioContext.createBufferSource()
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this.audioNode.buffer = buffer
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this.audioNode.connect(this.gainNode)
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this.audioNode.playbackRate.setValueAtTime(this.targetSpeed, 0)
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this.audioNode.start(0)
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this.audioNode.onended = (event: MediaStreamErrorEvent) => {
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if(currentPlayId !== this.playId) {
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return
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}
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this.next()
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}
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}, console.error)
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}
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request.onprogress = e => {
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if(!e.lengthComputable) {
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return
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}
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let progress = e.loaded / e.total * 100
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this.arn.statusMessage.showInfo(`Loading audio...${progress.toFixed(1)}%`, -1)
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}
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request.onerror = () => {
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this.arn.loading(false)
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}
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// Show status message
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this.arn.statusMessage.showInfo("Loading audio...", -1)
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this.lastRequest = request
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request.send()
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// Resume audio context if it was paused before
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if(this.audioContext.state === "suspended") {
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this.audioContext.resume()
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}
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// Update track info
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this.updateTrackInfo(trackId)
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// Show audio player
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this.audioPlayer.classList.remove("fade-out")
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this.audioPlayerPlay.classList.add("fade-out")
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this.audioPlayerPause.classList.remove("fade-out")
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}
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// Pause
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pause() {
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if(!this.audioNode || !this.audioContext || this.audioContext.state === "suspended") {
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return
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}
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this.audioNode.playbackRate.setValueAtTime(0.0, 0)
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this.audioContext.suspend()
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this.audioPlayerPlay.classList.remove("fade-out")
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this.audioPlayerPause.classList.add("fade-out")
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}
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// Resume
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resume() {
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if(!this.audioNode) {
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this.next()
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return
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}
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if(!this.audioContext || this.audioContext.state === "running") {
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return
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}
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this.audioNode.playbackRate.setValueAtTime(this.targetSpeed, 0)
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this.audioContext.resume()
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this.audioPlayerPlay.classList.add("fade-out")
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this.audioPlayerPause.classList.remove("fade-out")
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}
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// Stop
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stop() {
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this.arn.currentSoundTrackId = undefined
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// Remove CSS class "playing"
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let playingElements = document.getElementsByClassName("playing")
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for(let playing of playingElements) {
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playing.classList.remove("playing")
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}
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// Fade out sidebar player
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// audioPlayer.classList.add("fade-out")
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// Remove title
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this.trackLink.href = ""
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this.trackLink.textContent = ""
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// Hide anime info
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this.animeLink.href = ""
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this.animeInfo.classList.add("hidden")
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this.animeImage.classList.add("hidden")
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// Show play button
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this.audioPlayerPlay.classList.remove("fade-out")
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this.audioPlayerPause.classList.add("fade-out")
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if(this.gainNode) {
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this.gainNode.disconnect()
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}
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if(this.audioNode) {
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this.audioNode.stop()
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this.audioNode.disconnect()
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this.audioNode = null
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}
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}
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// Previous track
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previous() {
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this.arn.statusMessage.showInfo("Previous track feature is currently work in progress! Check back later :)")
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}
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// Next track
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async next() {
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// Get random track
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let response = await fetch("/api/next/soundtrack")
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let track = await response.json()
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this.play(track.id, "https://notify.moe/audio/" + track.file)
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// arn.statusMessage.showInfo("Now playing: " + track.title)
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return track
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}
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// Set volume
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setVolume(volume: number) {
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if(!this.gainNode) {
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return
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}
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this.gainNode.gain.setTargetAtTime(volume, this.audioContext.currentTime + this.volumeSmoothingDelay, this.volumeTimeConstant)
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}
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// Add speed
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addSpeed(speed: number) {
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if(!this.audioNode || this.audioContext.state === "suspended") {
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return
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}
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this.targetSpeed += speed
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if(this.targetSpeed < 0.5) {
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this.targetSpeed = 0.5
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} else if(this.targetSpeed > 2) {
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this.targetSpeed = 2
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}
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this.audioNode.playbackRate.setValueAtTime(this.targetSpeed, 0)
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this.arn.statusMessage.showInfo("Playback speed: " + Math.round(this.targetSpeed * 100) + "%")
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}
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// Play or pause
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playPause() {
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if(!this.audioNode) {
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this.next()
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return
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}
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if(this.audioContext.state === "suspended") {
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this.resume()
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} else {
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this.pause()
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}
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}
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// Update track info
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async updateTrackInfo(trackId: string) {
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// Set track title
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let trackInfoResponse = await fetch("/api/soundtrack/" + trackId)
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let track = await trackInfoResponse.json()
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this.trackLink.href = "/soundtrack/" + track.id
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this.trackLink.textContent = track.title.canonical || track.title.native
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let animeId = ""
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for(let tag of (track.tags as string[])) {
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if(tag.startsWith("anime:")) {
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animeId = tag.split(":")[1]
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break
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}
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}
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// Set anime info
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if(animeId !== "") {
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this.animeInfo.classList.remove("hidden")
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let animeResponse = await fetch("/api/anime/" + animeId)
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let anime = await animeResponse.json() as Anime
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this.animeLink.title = anime.title.canonical
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this.animeLink.href = "/anime/" + anime.id
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this.animeImage.dataset.src = "//media.notify.moe/images/anime/medium/" + anime.id + ".jpg?" + anime.image.lastModified.toString()
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this.animeImage.classList.remove("hidden")
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this.animeImage["became visible"]()
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}
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}
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} |