package soundtrack import ( "math/rand" "github.com/aerogo/aero" "github.com/animenotifier/arn" ) // Random returns a random soundtrack. func Random(ctx *aero.Context) string { tracks := arn.FilterSoundTracks(func(track *arn.SoundTrack) bool { return !track.IsDraft }) index := rand.Intn(len(tracks)) track := tracks[index] return ctx.JSON(track) } // Next returns the next soundtrack for the audio player. func Next(ctx *aero.Context) string { tracks := arn.FilterSoundTracks(func(track *arn.SoundTrack) bool { return !track.IsDraft && track.File != "" }) index := rand.Intn(len(tracks)) track := tracks[index] return ctx.JSON(track) }