// Computation time allowed per frame, in milliseconds. // On a 100 Hz monitor this would ideally be 10 ms. // On a 200 Hz monitor it should be 5 ms. // However, the renderer also needs a bit of time, // so setting the value a little lower guarantees smooth transitions. const timeCapacity = 6.5 // MutationQueue queues up DOM mutations to batch execute them before a frame is rendered. // It checks the time used to process these mutations and if the time is over the // defined time capacity, it will pause and continue the mutations in the next frame. export class MutationQueue { mutations: Array<() => void> onClearCallBack: () => void constructor() { this.mutations = [] } queue(mutation: () => void) { this.mutations.push(mutation) if(this.mutations.length === 1) { window.requestAnimationFrame(() => this.mutateAll()) } } mutateAll() { let start = performance.now() for(let i = 0; i < this.mutations.length; i++) { if(performance.now() - start > timeCapacity) { let end = performance.now() this.mutations = this.mutations.slice(i) window.requestAnimationFrame(() => this.mutateAll()) return } try { this.mutations[i]() } catch(err) { console.error(err) } } this.clear() } clear() { this.mutations.length = 0 if(this.onClearCallBack) { this.onClearCallBack() this.onClearCallBack = null } } wait(callBack: () => void) { this.onClearCallBack = callBack } }