Reduced MAL sync complexity

This commit is contained in:
Eduard Urbach 2018-04-26 20:41:41 +02:00
parent 63c3ab894f
commit fec35059ae

View File

@ -55,36 +55,27 @@ func sync(anime *arn.Anime, malID string) {
// Log title // Log title
fmt.Printf("%s %s\n", color.CyanString(anime.Title.Canonical), malID) fmt.Printf("%s %s\n", color.CyanString(anime.Title.Canonical), malID)
if len(anime.Genres) == 0 && len(malAnime.Genres) > 0 { // Titles
fmt.Println("Genres:", malAnime.Genres) syncTitles(anime, malAnime)
anime.Genres = malAnime.Genres
}
if anime.EpisodeCount == 0 && malAnime.EpisodeCount != 0 { // Dates
fmt.Println("EpisodeCount:", malAnime.EpisodeCount) syncDates(anime, malAnime)
anime.EpisodeCount = malAnime.EpisodeCount
}
if anime.EpisodeLength == 0 && malAnime.EpisodeLength != 0 { // Episodes
fmt.Println("EpisodeLength:", malAnime.EpisodeLength) syncEpisodes(anime, malAnime)
anime.EpisodeLength = malAnime.EpisodeLength
}
if anime.StartDate == "" && malAnime.StartDate != "" { // Others
fmt.Println("StartDate:", malAnime.StartDate) syncOthers(anime, malAnime)
anime.StartDate = malAnime.StartDate
}
if anime.EndDate == "" && malAnime.EndDate != "" { // Characters
fmt.Println("EndDate:", malAnime.EndDate) syncCharacters(anime, malAnime)
anime.EndDate = malAnime.EndDate
}
if anime.Source == "" && malAnime.Source != "" { // Save in database
fmt.Println("Source:", malAnime.Source) anime.Save()
anime.Source = malAnime.Source }
}
// Sync titles
func syncTitles(anime *arn.Anime, malAnime *mal.Anime) {
if anime.Title.Japanese == "" && malAnime.JapaneseTitle != "" { if anime.Title.Japanese == "" && malAnime.JapaneseTitle != "" {
fmt.Println("JapaneseTitle:", malAnime.JapaneseTitle) fmt.Println("JapaneseTitle:", malAnime.JapaneseTitle)
anime.Title.Japanese = malAnime.JapaneseTitle anime.Title.Japanese = malAnime.JapaneseTitle
@ -94,25 +85,64 @@ func sync(anime *arn.Anime, malID string) {
fmt.Println("EnglishTitle:", malAnime.EnglishTitle) fmt.Println("EnglishTitle:", malAnime.EnglishTitle)
anime.Title.English = malAnime.EnglishTitle anime.Title.English = malAnime.EnglishTitle
} }
if (!anime.HasImage() || anime.Image.Width <= imageWidthThreshold) && malAnime.Image != "" {
fmt.Println("Downloading image:", malAnime.Image)
response, err := client.Get(malAnime.Image).End()
if err == nil && response.StatusCode() == 200 {
anime.SetImageBytes(response.Bytes())
} else {
color.Red("Error downloading image")
}
}
// Characters
syncCharacters(anime, malAnime)
// Save in database
anime.Save()
} }
// Sync dates
func syncDates(anime *arn.Anime, malAnime *mal.Anime) {
if anime.StartDate == "" && malAnime.StartDate != "" {
fmt.Println("StartDate:", malAnime.StartDate)
anime.StartDate = malAnime.StartDate
}
if anime.EndDate == "" && malAnime.EndDate != "" {
fmt.Println("EndDate:", malAnime.EndDate)
anime.EndDate = malAnime.EndDate
}
}
// Sync episodes
func syncEpisodes(anime *arn.Anime, malAnime *mal.Anime) {
if anime.EpisodeCount == 0 && malAnime.EpisodeCount != 0 {
fmt.Println("EpisodeCount:", malAnime.EpisodeCount)
anime.EpisodeCount = malAnime.EpisodeCount
}
if anime.EpisodeLength == 0 && malAnime.EpisodeLength != 0 {
fmt.Println("EpisodeLength:", malAnime.EpisodeLength)
anime.EpisodeLength = malAnime.EpisodeLength
}
}
// Sync others
func syncOthers(anime *arn.Anime, malAnime *mal.Anime) {
if len(anime.Genres) == 0 && len(malAnime.Genres) > 0 {
fmt.Println("Genres:", malAnime.Genres)
anime.Genres = malAnime.Genres
}
if anime.Source == "" && malAnime.Source != "" {
fmt.Println("Source:", malAnime.Source)
anime.Source = malAnime.Source
}
}
// Sync image
func syncImage(anime *arn.Anime, malAnime *mal.Anime) {
if (anime.HasImage() && anime.Image.Width > imageWidthThreshold) || malAnime.Image == "" {
return
}
fmt.Println("Downloading image:", malAnime.Image)
response, err := client.Get(malAnime.Image).End()
if err == nil && response.StatusCode() == 200 {
anime.SetImageBytes(response.Bytes())
} else {
color.Red("Error downloading image")
}
}
// Sync characters
func syncCharacters(anime *arn.Anime, malAnime *mal.Anime) { func syncCharacters(anime *arn.Anime, malAnime *mal.Anime) {
// Check for existence of characters // Check for existence of characters
animeCharacters := anime.Characters() animeCharacters := anime.Characters()