Applied suggested linter changes
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@ -35,8 +35,6 @@ func main() {
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png.Encode(f, improved)
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}
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const max = float64(65535)
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// Pixel ...
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type Pixel struct {
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X int
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@ -228,42 +226,42 @@ func ImproveQuality(img image.Image) *image.NRGBA {
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offset++
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}
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// Determine surrounding area
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surroundingAreaIndex := -1
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bestScore := 0
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// // Determine surrounding area
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// surroundingAreaIndex := -1
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// bestScore := 0
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for checkIndex, score := range areaSurroundedBy {
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if score > bestScore && checkIndex != areaIndex {
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bestScore = score
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surroundingAreaIndex = checkIndex
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}
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}
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// for checkIndex, score := range areaSurroundedBy {
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// if score > bestScore && checkIndex != areaIndex {
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// bestScore = score
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// surroundingAreaIndex = checkIndex
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// }
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// }
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surroundingArea := areas[surroundingAreaIndex]
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// surroundingArea := areas[surroundingAreaIndex]
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if areaIndex != surroundingAreaIndex && len(surroundingArea.Pixels) > len(area.Pixels)*2 {
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// const surroundTolerance = 5000
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// if areaIndex != surroundingAreaIndex && len(surroundingArea.Pixels) > len(area.Pixels)*2 {
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// // const surroundTolerance = 5000
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// r1, g1, b1, a1 := area.AverageColor().RGBA()
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// r2, g2, b2, a2 := surroundingArea.AverageColor().RGBA()
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// // r1, g1, b1, a1 := area.AverageColor().RGBA()
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// // r2, g2, b2, a2 := surroundingArea.AverageColor().RGBA()
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// if diffAbs(r1, r2) < surroundTolerance && diffAbs(g1, g2) < surroundTolerance && diffAbs(b1, b2) < surroundTolerance && diffAbs(a1, a2) < surroundTolerance {
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// // fmt.Println(areaIndex, "surrounded by", surroundingAreaIndex, "|", len(area.Pixels), len(surroundingArea.Pixels))
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// // if diffAbs(r1, r2) < surroundTolerance && diffAbs(g1, g2) < surroundTolerance && diffAbs(b1, b2) < surroundTolerance && diffAbs(a1, a2) < surroundTolerance {
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// // // fmt.Println(areaIndex, "surrounded by", surroundingAreaIndex, "|", len(area.Pixels), len(surroundingArea.Pixels))
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// // Add pixels to surrounding area
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// for _, pixel := range area.Pixels {
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// r, g, b, a := img.At(pixel.X, pixel.Y).RGBA()
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// surroundingArea.Add(pixel.X, pixel.Y, r, g, b, a)
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// }
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// // // Add pixels to surrounding area
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// // for _, pixel := range area.Pixels {
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// // r, g, b, a := img.At(pixel.X, pixel.Y).RGBA()
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// // surroundingArea.Add(pixel.X, pixel.Y, r, g, b, a)
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// // }
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// // Remove this area
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// area.Pixels = nil
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// area.totalR = 0
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// area.totalG = 0
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// area.totalB = 0
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// area.totalA = 0
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// }
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}
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// // // Remove this area
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// // area.Pixels = nil
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// // area.totalR = 0
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// // area.totalG = 0
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// // area.totalB = 0
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// // area.totalA = 0
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// // }
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// }
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}
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fmt.Println(noiseCount, "noise pixels")
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