Improved image quality tool
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176caa4a15
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@ -80,7 +80,7 @@ func (area *Area) AverageColor() color.Color {
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}
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const (
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tolerance = uint32(10000)
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tolerance = uint32(3000)
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)
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func diffAbs(a uint32, b uint32) uint32 {
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@ -130,19 +130,11 @@ func ImproveQuality(img image.Image) *image.NRGBA {
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fmt.Println(len(areas), "areas")
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pixelCount := 0
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for _, area := range areas {
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pixelCount += len(area.Pixels)
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}
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// fmt.Println(pixelCount, "pixels", width*height)
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// Reduce noise
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noiseCount := 0
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for areaIndex, area := range areas {
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removals := []int{}
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noisePixelIndices := []int{}
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areaSurroundedBy := map[int]int{}
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for i := 0; i < len(area.Pixels); i++ {
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@ -214,56 +206,69 @@ func ImproveQuality(img image.Image) *image.NRGBA {
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if differentNeighbors >= 3 && bestScore >= 3 {
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noiseCount++
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removals = append(removals, i)
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noisePixelIndices = append(noisePixelIndices, i)
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// Add to surrounding area
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r, g, b, a := img.At(x, y).RGBA()
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areas[newAreaIndex].Add(x, y, r, g, b, a)
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area.totalR -= uint64(r)
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area.totalG -= uint64(g)
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area.totalB -= uint64(b)
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area.totalA -= uint64(a)
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}
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}
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// Remove noise pixels
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// offset := 0
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offset := 0
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// for _, removal := range removals {
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// index := removal - offset
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// area.Pixels = append(area.Pixels[:index], area.Pixels[index+1:]...)
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// // area.Pixels = area.Pixels[:index+copy(area.Pixels[index:], area.Pixels[index+1:])]
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// offset++
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// }
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for _, removal := range noisePixelIndices {
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index := removal - offset
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area.Pixels = append(area.Pixels[:index], area.Pixels[index+1:]...)
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offset++
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}
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// Determine surrounding area
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surroundingAreaIndex := -1
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bestScore := 0
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for checkIndex, score := range areaSurroundedBy {
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if score > bestScore {
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if score > bestScore && checkIndex != areaIndex {
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bestScore = score
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surroundingAreaIndex = checkIndex
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}
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}
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if areaIndex != surroundingAreaIndex {
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// fmt.Println(areaIndex, "surrounded by", surroundingAreaIndex, "|", len(area.Pixels), len(areas[surroundingAreaIndex].Pixels))
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surroundingArea := areas[surroundingAreaIndex]
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// // Add pixels to surrounding area
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// for _, pixel := range area.Pixels {
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// r, g, b, a := img.At(pixel.X, pixel.Y).RGBA()
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// areas[surroundingAreaIndex].Add(pixel.X, pixel.Y, r, g, b, a)
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if areaIndex != surroundingAreaIndex && len(surroundingArea.Pixels) > len(area.Pixels)*2 {
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// const surroundTolerance = 5000
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// r1, g1, b1, a1 := area.AverageColor().RGBA()
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// r2, g2, b2, a2 := surroundingArea.AverageColor().RGBA()
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// if diffAbs(r1, r2) < surroundTolerance && diffAbs(g1, g2) < surroundTolerance && diffAbs(b1, b2) < surroundTolerance && diffAbs(a1, a2) < surroundTolerance {
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// // fmt.Println(areaIndex, "surrounded by", surroundingAreaIndex, "|", len(area.Pixels), len(surroundingArea.Pixels))
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// // Add pixels to surrounding area
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// for _, pixel := range area.Pixels {
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// r, g, b, a := img.At(pixel.X, pixel.Y).RGBA()
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// surroundingArea.Add(pixel.X, pixel.Y, r, g, b, a)
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// }
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// // Remove this area
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// area.Pixels = nil
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// area.totalR = 0
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// area.totalG = 0
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// area.totalB = 0
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// area.totalA = 0
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// }
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// // Remove this area
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// area.Pixels = nil
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// area.totalR = 0
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// area.totalG = 0
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// area.totalB = 0
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// area.totalA = 0
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}
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}
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fmt.Println(noiseCount, "noise pixels")
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pixelCount = 0
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pixelCount := 0
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for _, area := range areas {
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pixelCount += len(area.Pixels)
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