Made requested changes
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@ -10,6 +10,14 @@ import (
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"github.com/bwmarrin/discordgo"
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"github.com/bwmarrin/discordgo"
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)
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)
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var regions = map[string]string{
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"africa": "465876853236826112",
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"america": "465876808311635979",
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"asia": "465876834031108096",
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"australia": "465876893036707840",
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"europe": "465876773029019659",
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}
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// OnMessageCreate is called every time a new message is created on any channel.
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// OnMessageCreate is called every time a new message is created on any channel.
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func OnMessageCreate(s *discordgo.Session, msg *discordgo.MessageCreate) {
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func OnMessageCreate(s *discordgo.Session, msg *discordgo.MessageCreate) {
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// Ignore all messages created by the bot itself
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// Ignore all messages created by the bot itself
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@ -84,19 +92,14 @@ func OnMessageCreate(s *discordgo.Session, msg *discordgo.MessageCreate) {
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// Set the specific region role for the user
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// Set the specific region role for the user
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if strings.HasPrefix(msg.Content, "!region ") {
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if strings.HasPrefix(msg.Content, "!region ") {
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region := strings.ToLower(msg.Content[len("!region "):])
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regions := map[string]string{
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"africa": "465876853236826112",
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"america": "465876808311635979",
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"asia": "465876834031108096",
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"australia": "465876893036707840",
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"europe": "465876773029019659",
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}
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region := msg.Content[len("!region "):]
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// check to make sure the region is in the region map
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// check to make sure the region is in the region map
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if _, ok := regions[region]; ok {
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if _, ok := regions[region]; !ok {
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s.ChannelMessageSend(msg.ChannelID, "This is not a region!")
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return
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}
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// Get the channel, this is used to get the guild ID
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// Get the channel, this is used to get the guild ID
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c, _ := s.Channel(msg.ChannelID)
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c, _ := s.Channel(msg.ChannelID)
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@ -105,38 +108,32 @@ func OnMessageCreate(s *discordgo.Session, msg *discordgo.MessageCreate) {
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for _, role := range user.Roles {
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for _, role := range user.Roles {
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match := false
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match := false
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// we also need to loop through our map because discord doesn't return roles as names
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// We also need to loop through our map because discord doesn't return roles as names
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// but rather IDs.
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// but rather IDs.
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for _, id := range regions {
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for _, id := range regions {
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if role == id {
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if role == id {
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// remove the role and set match to true
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// Remove the role and set match to true.
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s.GuildMemberRoleRemove(c.GuildID, msg.Author.ID, id)
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s.GuildMemberRoleRemove(c.GuildID, msg.Author.ID, id)
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match = true
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match = true
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break
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break
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}
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}
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}
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}
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if match {
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if match {
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break
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break
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}
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}
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}
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}
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// try to set the role
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// Try to set the role.
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err := s.GuildMemberRoleAdd(c.GuildID, msg.Author.ID, regions[region])
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err := s.GuildMemberRoleAdd(c.GuildID, msg.Author.ID, regions[region])
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if err != nil {
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if err != nil {
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s.ChannelMessageSend(msg.ChannelID, "The region role could not be set!")
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s.ChannelMessageSend(msg.ChannelID, "The region role could not be set!")
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return
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return
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}
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}
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s.ChannelMessageSend(msg.ChannelID, "The "+region+" role has been set on your user!")
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s.ChannelMessageSend(msg.ChannelID, "The "+region+" role has been set on your user!")
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} else {
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s.ChannelMessageSend(msg.ChannelID, "This is not a region!")
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}
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}
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return
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return
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}
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}
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}
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