Added noise reduction
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5d4c0fdce2
commit
47af959f24
@ -78,10 +78,7 @@ func (area *Area) AverageColor() color.Color {
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}
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}
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const (
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const (
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tolerance = uint32(3000)
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tolerance = uint32(3000)
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hueTolerance = 0.1
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lightnessTolerance = 0.1
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saturationTolerance = 0.1
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)
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)
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func diffAbs(a uint32, b uint32) uint32 {
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func diffAbs(a uint32, b uint32) uint32 {
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@ -97,7 +94,8 @@ func ImproveQuality(img image.Image) *image.NRGBA {
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width := img.Bounds().Dx()
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width := img.Bounds().Dx()
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height := img.Bounds().Dy()
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height := img.Bounds().Dy()
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clone := image.NewNRGBA(image.Rect(0, 0, width, height))
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clone := image.NewNRGBA(image.Rect(0, 0, width, height))
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hueAreas := []Area{}
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areas := []Area{}
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areaIndexMap := make([]int, width*height)
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for x := 0; x < width; x++ {
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for x := 0; x < width; x++ {
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for y := 0; y < height; y++ {
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for y := 0; y < height; y++ {
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@ -106,8 +104,8 @@ func ImproveQuality(img image.Image) *image.NRGBA {
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areaIndex := -1
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areaIndex := -1
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// Find similar area
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// Find similar area
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for i := 0; i < len(hueAreas); i++ {
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for i := 0; i < len(areas); i++ {
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area := hueAreas[i]
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area := areas[i]
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avgR, avgG, avgB, _ := area.AverageColor().RGBA()
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avgR, avgG, avgB, _ := area.AverageColor().RGBA()
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// Is the color similar?
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// Is the color similar?
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@ -119,18 +117,108 @@ func ImproveQuality(img image.Image) *image.NRGBA {
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// Insert new area
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// Insert new area
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if areaIndex == -1 {
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if areaIndex == -1 {
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areaIndex = len(hueAreas)
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areaIndex = len(areas)
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hueAreas = append(hueAreas, Area{})
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areas = append(areas, Area{})
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}
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}
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hueAreas[areaIndex].Add(x, y, r, g, b, a)
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areaIndexMap[y*width+x] = areaIndex
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areas[areaIndex].Add(x, y, r, g, b, a)
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}
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}
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}
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}
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fmt.Println(len(hueAreas), "areas")
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fmt.Println(len(areas), "areas")
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// Reduce noise
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noiseCount := 0
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for r := 0; r < 30; r++ {
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for areaIndex, area := range areas {
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removals := []int{}
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for i := 0; i < len(area.Pixels); i++ {
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// If pixel is surrounded by 4 different areas, remove it
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pixel := area.Pixels[i]
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x := pixel.X
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y := pixel.Y
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left := areaIndex
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right := areaIndex
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top := areaIndex
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bottom := areaIndex
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if x > 0 {
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left = areaIndexMap[y*width+(x-1)]
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}
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if x < width-1 {
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right = areaIndexMap[y*width+(x+1)]
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}
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if y > 0 {
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top = areaIndexMap[(y-1)*width+x]
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}
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if y < height-1 {
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bottom = areaIndexMap[(y+1)*width+x]
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}
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differentNeighbors := 0
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if left != areaIndex {
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differentNeighbors++
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}
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if right != areaIndex {
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differentNeighbors++
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}
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if top != areaIndex {
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differentNeighbors++
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}
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if bottom != areaIndex {
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differentNeighbors++
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}
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// Determine surrounding area
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areaIndexScore := map[int]int{}
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areaIndexScore[left]++
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areaIndexScore[right]++
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areaIndexScore[top]++
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areaIndexScore[bottom]++
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newAreaIndex := -1
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bestScore := 0
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for checkIndex, score := range areaIndexScore {
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if score > bestScore {
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bestScore = score
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newAreaIndex = checkIndex
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}
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}
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if differentNeighbors == 4 && bestScore >= 3 {
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noiseCount++
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removals = append(removals, i)
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// Add to surrounding area
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r, g, b, a := img.At(x, y).RGBA()
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areas[newAreaIndex].Add(x, y, r, g, b, a)
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}
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}
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offset := 0
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for _, removal := range removals {
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area.Pixels = append(area.Pixels[:removal-offset], area.Pixels[removal-offset+1:]...)
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offset++
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}
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}
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}
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fmt.Println(noiseCount, "noise pixels")
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// Build image from areas
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// Build image from areas
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for _, area := range hueAreas {
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for _, area := range areas {
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avgColor := area.AverageColor()
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avgColor := area.AverageColor()
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for _, pixel := range area.Pixels {
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for _, pixel := range area.Pixels {
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