Limit game ranking lists to the top 10
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@ -84,6 +84,10 @@ func Editors(ctx *aero.Context) string {
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return scoreA > scoreB
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})
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if len(users) > 10 {
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users = users[:10]
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}
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return ctx.HTML(components.EditorRankingList(users, score, ctx.URI()))
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}
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@ -124,8 +128,8 @@ func Osu(ctx *aero.Context) string {
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return users[i].Accounts.Osu.PP > users[j].Accounts.Osu.PP
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})
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if len(users) > 50 {
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users = users[:50]
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if len(users) > 10 {
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users = users[:10]
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}
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return ctx.HTML(components.OsuRankingList(users, ctx.URI()))
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@ -142,8 +146,8 @@ func Overwatch(ctx *aero.Context) string {
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return users[i].Accounts.Overwatch.SkillRating > users[j].Accounts.Overwatch.SkillRating
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})
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if len(users) > 50 {
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users = users[:50]
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if len(users) > 10 {
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users = users[:10]
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}
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return ctx.HTML(components.OverwatchRankingList(users, ctx.URI()))
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@ -160,8 +164,8 @@ func FFXIV(ctx *aero.Context) string {
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return users[i].Accounts.FinalFantasyXIV.ItemLevel > users[j].Accounts.FinalFantasyXIV.ItemLevel
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})
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if len(users) > 50 {
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users = users[:50]
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if len(users) > 10 {
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users = users[:10]
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}
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return ctx.HTML(components.FinalFantasyXIVRankingList(users, ctx.URI()))
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