90 lines
2.0 KiB
Go
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package recommended
import (
"net/http"
"sort"
"github.com/aerogo/aero"
"github.com/animenotifier/arn"
"github.com/animenotifier/notify.moe/components"
)
const maxRecommendations = 20
// Anime shows a list of recommended anime.
func Anime(ctx *aero.Context) string {
nick := ctx.Get("nick")
user, err := arn.GetUserByNick(nick)
if err != nil {
return ctx.Error(http.StatusUnauthorized, "Not logged in", err)
}
animeList := user.AnimeList()
genreItems := animeList.Genres()
genreAffinity := map[string]float64{}
for genre, animeListItems := range genreItems {
affinity := 0.0
for _, item := range animeListItems {
if item.Status == arn.AnimeListStatusDropped {
affinity -= 5.0
continue
}
if item.Rating.Overall != 0 {
affinity += item.Rating.Overall
} else {
affinity += 5.0
}
}
genreAffinity[genre] = affinity
}
// Get all anime
recommendations := arn.AllAnime()
// Affinity maps an anime ID to a number that indicates how likely a user is going to enjoy that anime.
affinity := map[string]float64{}
// Calculate affinity for each anime
for _, anime := range recommendations {
// Skip anime from my list (except planned anime)
existing := animeList.Find(anime.ID)
if existing != nil && existing.Status != arn.AnimeListStatusPlanned {
continue
}
affinity[anime.ID] = float64(anime.Popularity.Total())
// animeGenresAffinity := 0.0
// if len(anime.Genres) > 0 {
// for _, genre := range anime.Genres {
// if genreAffinity[genre] > animeGenresAffinity {
// animeGenresAffinity = genreAffinity[genre]
// }
// }
// animeGenresAffinity = animeGenresAffinity / float64(len(anime.Genres))
// }
// affinity[anime.ID] = animeGenresAffinity
}
// Sort
sort.Slice(recommendations, func(i, j int) bool {
return affinity[recommendations[i].ID] > affinity[recommendations[j].ID]
})
// Take the top 10
if len(recommendations) > maxRecommendations {
recommendations = recommendations[:maxRecommendations]
}
return ctx.HTML(components.RecommendedAnime(recommendations, user))
}