61 lines
1.6 KiB
Markdown
Raw Normal View History

2024-04-04 09:37:35 +00:00
---
title: Blender
tags: note troubleshooting
created: 2024-02-05T14:03:13Z
published: true
---
## Basics
| | |
| ---------------- | --------- |
| Add | Shift A |
| Grab | G |
| Rotate | R |
| Scale | S |
| Extrude | E |
| Inset | I |
| Bevel | Ctrl B |
| Loop cut | Ctrl R |
| Fill | F |
| Merge | M |
| Apply | Ctrl A |
| Join | Ctrl J |
| Parent | Ctrl P |
| Grab on X axis | G X |
| Grab on YZ plane | G Shift X |
| Slide | G G |
## Vision
| | |
| -------------- | ------- |
| Hide | H |
| Unhide | Alt H |
| Focus | Num . |
| Focus region | Shift B |
| Focus all | Home |
| Isolate | / |
| Viewpoint menu | ~ |
## Modes
| | |
| ----------- | --- |
| Vertex mode | 1 |
| Edge mode | 2 |
| Face mode | 3 |
## Troubleshooting
### How to rename something?
You can rename objects with F2 but in many other places you need to double click the name with your mouse.
### What is neutral_bone?
When you export a rigged model with Blender in glTF format, you will sometimes notice a `neutral_bone` in the exported data.
This is because some vertices were not assigned a vertex group.
In edit mode, go to `Select > Select all by trait > Ungrouped vertices` to find the problematic vertices and delete them.