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package color
import (
"math"
)
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// LCH represents a color using lightness, chroma and hue.
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func LCH(lightness Value, chroma Value, hue Value) Color {
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lightness = min(max(lightness, 0), 1)
hue *= math.Pi / 180
a := math.Cos(hue)
b := math.Sin(hue)
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if !inSRGB(lightness, a, b, chroma) {
chroma = findChromaInSRGB(chroma, lightness, a, b, 0.01)
}
a *= chroma
b *= chroma
r, g, b := oklabToLinearRGB(lightness, a, b)
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r = sRGB(r)
g = sRGB(g)
b = sRGB(b)
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return Color{r, g, b}
}
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// findChromaInSRGB tries to find the closest chroma that can be represented in sRGB color space.
func findChromaInSRGB(chroma Value, lightness Value, a Value, b Value, precision Value) Value {
high := chroma
low := 0.0
chroma *= 0.5
for high-low > precision {
if inSRGB(lightness, a, b, chroma) {
low = chroma
} else {
high = chroma
}
chroma = (high + low) * 0.5
}
return chroma
}
// OKLAB to linear RGB.
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// Source: https://bottosson.github.io/posts/oklab/
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func oklabToLinearRGB(lightness Value, a Value, b Value) (Value, Value, Value) {
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l := lightness + 0.3963377773761749*a + 0.21580375730991364*b
m := lightness - 0.10556134581565857*a - 0.0638541728258133*b
s := lightness - 0.08948418498039246*a - 1.2914855480194092*b
l = l * l * l
m = m * m * m
s = s * s * s
red := 4.0767416621*l - 3.3077115913*m + 0.2309699292*s
green := -1.2684380046*l + 2.6097574011*m - 0.3413193965*s
blue := -0.0041960863*l - 0.7034186147*m + 1.7076147010*s
return red, green, blue
}