21 lines
537 B
GDScript
21 lines
537 B
GDScript
class_name RotationComponent
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extends Node
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@export var root: Node3D
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@export var rotation_speed: float = 15.0
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var direction: Vector3
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var angle: float
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func _ready():
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assert(root, "Rotation root needs to be set")
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owner.controller.direction_changed.connect(on_direction_changed)
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func _process(delta):
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root.rotation.y = Math.damp_angle(root.rotation.y, angle, rotation_speed * delta)
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func on_direction_changed(new_direction: Vector3):
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direction = new_direction
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if direction != Vector3.ZERO:
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angle = atan2(direction.x, direction.z) |