62 lines
1.6 KiB
GDScript

class_name PlayerMove
extends PacketHandler
const updates_per_second := 20.0
var delay: float
var last_sent := Time.get_unix_time_from_system()
var last_sent_position := Vector3.ZERO
var last_sent_direction := Vector3.ZERO
func _ready():
delay = 1.0 / updates_per_second
func handle_packet(data: PackedByteArray):
var buffer := StreamPeerBuffer.new()
buffer.data_array = data
var player_id_length := buffer.get_size() - 4 - 4 - 4 - 4
var player_id := buffer.get_string(player_id_length)
var x := buffer.get_float()
var z := buffer.get_float()
var direction_x := buffer.get_float()
var direction_z := buffer.get_float()
var player := Global.players.get_player(player_id)
if !player:
return
var controller := player.controller as ProxyController
if !controller:
return
controller.server_position.x = x
controller.server_position.z = z
controller.direction_changed.emit(Vector3(direction_x, 0, direction_z))
func _process(_delta):
if !Global.player:
return
if Global.player.position == last_sent_position && Global.player.movement.direction == last_sent_direction:
return
if Time.get_unix_time_from_system() < last_sent + delay:
return
send_movement()
last_sent = Time.get_unix_time_from_system()
last_sent_position = Global.player.position
last_sent_direction = Global.player.movement.direction
func send_movement():
var buffer := StreamPeerBuffer.new()
buffer.put_u8(PacketHandler.Packet.PLAYER_MOVE)
buffer.put_float(Global.player.position.x)
buffer.put_float(Global.player.position.z)
buffer.put_float(Global.player.movement.direction.x)
buffer.put_float(Global.player.movement.direction.z)
%Client.send(buffer.data_array)