89 lines
1.4 KiB
GDScript
89 lines
1.4 KiB
GDScript
extends Node3D
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var n := 1000000
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var pass_time := 0.0
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var benchmarks = [
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"pass",
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"get_node",
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"find_child",
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"get_child",
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"get_parent",
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"get_viewport",
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"get_tree",
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"get_ticks_msec",
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"get_ticks_usec",
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"get_unix_time_from_system",
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"get_world_3d",
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"script_func_call",
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"create_timer",
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]
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func _ready():
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for b in benchmarks:
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print("%s:" % b)
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bench(self["_%s" % b])
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await get_tree().create_timer(0.5).timeout
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get_tree().quit()
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func bench(callable: Callable):
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var t := Time.get_unix_time_from_system()
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callable.call()
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prints(round((Time.get_unix_time_from_system() - t) / n * 1000000000), "ns")
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func _pass():
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for i in range(n):
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pass
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func _get_node():
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for i in range(n):
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get_node("Child")
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func _find_child():
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for i in range(n):
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find_child("Child")
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func _get_child():
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for i in range(n):
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get_child(0)
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func _get_parent():
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for i in range(n):
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get_parent()
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func _get_viewport():
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for i in range(n):
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get_viewport()
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func _get_tree():
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for i in range(n):
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get_tree()
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func _get_ticks_msec():
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for i in range(n):
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Time.get_ticks_msec()
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func _get_ticks_usec():
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for i in range(n):
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Time.get_ticks_usec()
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func _get_unix_time_from_system():
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for i in range(n):
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Time.get_unix_time_from_system()
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func _get_world_3d():
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for i in range(n):
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get_world_3d()
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func _script_func_call():
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for i in range(n):
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empty()
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func _create_timer():
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var tree := get_tree()
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for i in range(n):
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tree.create_timer(0)
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func empty():
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pass |