19 lines
478 B
GDScript
19 lines
478 B
GDScript
class_name EnemyController
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extends CharacterController
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@export var character: Character
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var move: Vector2
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func _input(_event):
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move = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
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character.direction = (Global.camera.transform.basis * Vector3(move.x, 0, move.y)).normalized()
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if Input.is_action_pressed("jump"):
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character.jump()
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if Input.is_action_pressed("attack"):
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print("Attack")
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if Input.is_action_pressed("aim"):
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print("Aim")
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