2024-01-18 23:35:17 +01:00

19 lines
478 B
GDScript

class_name EnemyController
extends CharacterController
@export var character: Character
var move: Vector2
func _input(_event):
move = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
character.direction = (Global.camera.transform.basis * Vector3(move.x, 0, move.y)).normalized()
if Input.is_action_pressed("jump"):
character.jump()
if Input.is_action_pressed("attack"):
print("Attack")
if Input.is_action_pressed("aim"):
print("Aim")