36 lines
789 B
GDScript

class_name AnimationPerformance
const DELAY_INVISIBLE := 1.0
const DELAY_VISIBLE := 0.5
static var quality_budget: Array[int] = [
10, # Full animation quality
5, # 2.5 ms delay
5, # 5.0 ms delay
5, # 7.5 ms delay
5, # 10.0 ms delay
5, # 12.5 ms delay
5, # 15 ms delay
5, # 17.5 ms delay
5, # 20 ms delay
]
static func update_animation_quality(visible_players: Array[Player]):
var delay := 0.0
var count := 0
var index := 0
for player in visible_players:
if index >= quality_budget.size():
player.performance.delay_visible = DELAY_VISIBLE
player.animation.delay = DELAY_VISIBLE
continue
player.performance.delay_visible = delay
player.animation.delay = delay
count += 1
if count >= quality_budget[index]:
index += 1
delay += 0.025
count = 0