15 lines
402 B
GDScript

class_name HUDComponent
extends Sprite3D
@export var health: HealthComponent
var sub_viewport: SubViewport
func _ready():
sub_viewport = %SubViewport
texture = sub_viewport.get_texture()
health.value_changed.connect(on_health_changed)
func on_health_changed():
sub_viewport.render_target_clear_mode = SubViewport.CLEAR_MODE_ONCE
sub_viewport.render_target_update_mode = SubViewport.UPDATE_ONCE