animation
|
Cleanup
|
2024-02-27 23:21:44 +01:00 |
controller
|
Cleanup
|
2024-02-27 23:21:44 +01:00 |
footsteps
|
Cleanup
|
2024-02-27 23:21:44 +01:00 |
health
|
Renamed damage instance
|
2024-02-13 23:49:58 +01:00 |
hud
|
Improved performance
|
2024-02-26 23:50:56 +01:00 |
movement
|
Implemented physics interpolation
|
2024-02-27 21:05:55 +01:00 |
performance
|
Implemented physics interpolation
|
2024-02-27 21:05:55 +01:00 |
rotation
|
Cleanup
|
2024-02-27 23:21:44 +01:00 |
skills
|
Implemented physics interpolation
|
2024-02-27 21:05:55 +01:00 |
state
|
Cleanup
|
2024-02-27 23:21:44 +01:00 |
visibility
|
Switched to Godot's range fade
|
2024-02-17 23:18:50 +01:00 |
voice
|
Added voice audio
|
2024-02-16 15:30:29 +01:00 |
Character.gd
|
Implemented physics interpolation
|
2024-02-27 21:05:55 +01:00 |
CharacterComponent.gd
|
Implemented physics interpolation
|
2024-02-27 21:05:55 +01:00 |
Player.gd
|
Cleanup
|
2024-02-27 23:21:44 +01:00 |
Player.tscn
|
Implemented physics interpolation
|
2024-02-27 21:05:55 +01:00 |