2024-02-27 23:21:44 +01:00

26 lines
702 B
GDScript

extends Node3D
@export var shake_strength := 1.0
@export var shake_decay := 0.8
@export var shake_noise: Noise
var trauma := 0.0
var trauma_time := 0.0
func _process(delta: float):
if trauma:
trauma = max(trauma - shake_decay * delta, 0)
trauma_time += 4096 * delta
_shake(trauma_time)
else:
rotation = Vector3.ZERO
trauma_time = 0
func _shake(time):
var trauma_sq := trauma * trauma
rotation.x += shake_noise.get_noise_2d(time, 0) * trauma_sq * shake_strength
rotation.y += shake_noise.get_noise_2d(time, 1) * trauma_sq * shake_strength
rotation.z += shake_noise.get_noise_2d(time, 2) * trauma_sq * shake_strength
func add_shake(amount: float):
trauma = min(trauma + amount, 1.0)