10 lines
263 B
Plaintext
10 lines
263 B
Plaintext
shader_type canvas_item;
|
|
|
|
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
|
|
|
|
uniform float blur: hint_range(0.0, 5.0) = 3.0;
|
|
|
|
void fragment() {
|
|
vec4 color = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur);
|
|
COLOR = vec4(color.rgb, 1.0);
|
|
} |