28 lines
432 B
GDScript

class_name PlayerManager
extends Node3D
var players = {}
func _ready():
Global.players = self
func add(player: Player):
if has(player.id):
return
add_child(player)
players[player.id] = player
func get_player(id: String) -> Player:
return players[id] as Player
func has(id: String) -> bool:
return players.has(id)
func remove(id: String):
if !players.has(id):
return
players[id].queue_free()
players.erase(id)