44 lines
980 B
GDScript

extends Node
func _init():
callback("_init")
func _enter_tree():
callback("_enter_tree")
func _exit_tree():
callback("_exit_tree")
func _ready():
callback("_ready")
get_tree().process_frame.connect(callback.bind("process_frame"))
get_tree().physics_frame.connect(callback.bind("physics_frame"))
func _process(_delta):
callback("_process")
queue_free()
func _physics_process(_delta):
callback("_physics_process")
func _notification(what):
match what:
NOTIFICATION_PROCESS:
callback("NOTIFICATION_PROCESS")
NOTIFICATION_PHYSICS_PROCESS:
callback("NOTIFICATION_PHYSICS_PROCESS")
NOTIFICATION_PARENTED:
callback("NOTIFICATION_PARENTED")
NOTIFICATION_UNPARENTED:
callback("NOTIFICATION_UNPARENTED")
NOTIFICATION_PREDELETE:
callback("NOTIFICATION_PREDELETE")
func _input(_event):
callback("_input")
func _unhandled_input(_event):
callback("_unhandled_input")
func callback(s):
print("[%d] [%s]: %s" % [Engine.get_frames_drawn(), name, s])