43 lines
966 B
GDScript
43 lines
966 B
GDScript
class_name MovementComponent
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extends Node
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@export var move_speed := 4.5
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@export var jump_velocity := 4.5
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@export var deceleration := 0.75
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var body: CharacterBody3D
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var direction: Vector3
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var gravity: float
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func _ready():
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if owner.has_signal("direction_changed"):
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owner.direction_changed.connect(on_direction_changed)
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if owner.has_signal("jumped"):
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owner.jumped.connect(jump)
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body = owner as CharacterBody3D
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gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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func _physics_process(delta):
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if direction:
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body.velocity.x = direction.x * move_speed
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body.velocity.z = direction.z * move_speed
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else:
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body.velocity.x *= deceleration
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body.velocity.z *= deceleration
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if !body.is_on_floor():
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body.velocity.y -= gravity * delta
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body.move_and_slide()
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func on_direction_changed(new_direction: Vector3):
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direction = new_direction
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func can_jump() -> bool:
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return body.is_on_floor()
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func jump():
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body.velocity.y = jump_velocity
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