2024-02-12 16:58:17 +01:00

31 lines
766 B
GDScript

extends Node3D
@export var sensitivity: float
@export var max_rotation_x: float = 25.0
@export var min_rotation_x: float = -80.0
var enabled: bool
func _ready():
assert(rotation_order == EULER_ORDER_YXZ)
func _unhandled_input(event):
if event.is_action_pressed("look"):
enabled = true
DisplayServer.mouse_set_mode(DisplayServer.MOUSE_MODE_CAPTURED)
if event.is_action_released("look"):
enabled = false
DisplayServer.mouse_set_mode(DisplayServer.MOUSE_MODE_VISIBLE)
if !enabled:
return
if not event is InputEventMouseMotion:
return
rotation.x += deg_to_rad(-event.relative.y * sensitivity)
rotation.y += deg_to_rad(-event.relative.x * sensitivity)
rotation.x = clampf(rotation.x, deg_to_rad(min_rotation_x), deg_to_rad(max_rotation_x))