32 lines
850 B
GDScript

extends Node3D
@export var sensitivity: float
@export var min_rotation_x: float = -80.0
@export var max_rotation_x: float = 25.0
var enabled: bool
func _ready():
assert(rotation_order == EULER_ORDER_YXZ)
min_rotation_x = deg_to_rad(min_rotation_x)
max_rotation_x = deg_to_rad(max_rotation_x)
func _unhandled_input(event):
if event.is_action_pressed("look"):
DisplayServer.mouse_set_mode(DisplayServer.MOUSE_MODE_CAPTURED)
enabled = true
elif event.is_action_released("look"):
DisplayServer.mouse_set_mode(DisplayServer.MOUSE_MODE_VISIBLE)
enabled = false
func _input(event):
if !enabled:
return
if not event is InputEventMouseMotion:
return
rotation.x += deg_to_rad(-event.relative.y * sensitivity)
rotation.y += deg_to_rad(-event.relative.x * sensitivity)
rotation.x = clampf(rotation.x, min_rotation_x, max_rotation_x)