camera
|
Switched to Godot's range fade
|
2024-02-17 23:18:50 +01:00 |
enemy
|
Switched to Godot's range fade
|
2024-02-17 23:18:50 +01:00 |
item
|
Added soul collection sound
|
2024-02-16 22:59:23 +01:00 |
math
|
Improved lerp interpolation
|
2024-02-16 12:51:05 +01:00 |
network
|
Added rich log messages
|
2024-02-17 19:21:18 +01:00 |
particle
|
Added soul collection
|
2024-02-12 09:53:15 +01:00 |
player
|
Switched to Godot's range fade
|
2024-02-17 23:18:50 +01:00 |
skeleton
|
Updated skeletons
|
2024-02-07 22:58:35 +01:00 |
skill
|
Added voice audio
|
2024-02-16 15:30:29 +01:00 |
test
|
Improved performance
|
2024-02-17 19:43:47 +01:00 |
ui
|
Improved performance
|
2024-02-17 19:43:47 +01:00 |
world
|
Added clouds
|
2024-02-18 00:52:17 +01:00 |
Global.gd
|
Reduced number of global variables
|
2024-02-16 20:04:50 +01:00 |
Global.tscn
|
Improved animations
|
2024-02-11 14:48:08 +01:00 |
Main.gd
|
Improved performance
|
2024-02-17 19:43:47 +01:00 |
Main.tscn
|
Improved tree placement
|
2024-02-17 23:17:35 +01:00 |
project.godot
|
Added clouds
|
2024-02-18 00:52:17 +01:00 |
Start.gd
|
Added loading screen
|
2024-02-14 11:38:32 +01:00 |
Start.tscn
|
Improved performance
|
2024-02-17 19:43:47 +01:00 |