39 lines
820 B
GDScript
39 lines
820 B
GDScript
class_name UIManager
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extends Control
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signal chat_message_submitted(message: String)
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var signals := [
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"login",
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"logout",
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"ping_changed",
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"download_changed",
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"upload_changed",
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"message_received",
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]
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var login: Signal
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var logout: Signal
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var ping_changed: Signal
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var download_changed: Signal
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var upload_changed: Signal
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var message_received: Signal
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func _enter_tree():
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if get_node_or_null("/root/Main"):
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connect_main_scene()
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else:
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connect_fake()
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func connect_main_scene():
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login = %Login.success
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logout = %Logout.success
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ping_changed = %Ping.changed
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download_changed = %Client.download_changed
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upload_changed = %Client.upload_changed
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message_received = %Chat.message_received
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func connect_fake():
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for signal_name in signals:
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set(signal_name, Signal(self, signal_name))
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add_user_signal(signal_name) |