🎮 Godot + Go = MMO.
47 Commits
client | ||
server | ||
stresstest | ||
.gitattributes | ||
.gitignore | ||
project.code-workspace | ||
README.md |
bom
An attempt at highly efficient networking between Go servers and Godot clients.
Assets
Git LFS is not suited for hosting large files because it keeps the entire history on the server.
There is git lfs prune
for the client side, but we need it on the server side and this functionality simply does not exist.
Therefore the client/assets
directory needs to be downloaded separately. Download link will be here in the future.