2024-01-26 22:02:25 +01:00

40 lines
1.1 KiB
GDScript

extends PacketHandler
var auth_token: String
func _ready():
DisplayServer.window_set_title(Global.username)
send_login()
func handle_packet(data: PackedByteArray, _peer: PacketPeer):
var buffer := StreamPeerBuffer.new()
buffer.data_array = data
var error := buffer.get_8()
if error != 0:
print("[%s] Login failed." % Global.username)
return
Global.account_id = buffer.get_string()
auth_token = buffer.get_string()
print("[%s] Login succeeded." % Global.username)
print("[%s] ID: %s" % [Global.username, Global.account_id])
print("[%s] Auth token: %s" % [Global.username, auth_token])
DisplayServer.window_set_title("%s - %s" % [Global.username, Global.account_id])
DisplayServer.window_set_position(Vector2((Global.instance_id % 2) * 960, (Global.instance_id / 2 % 2) * 540))
func send_login():
if is_logged_in():
return
var password := "password"
var buffer := StreamPeerBuffer.new()
buffer.put_8(Packet.LOGIN)
buffer.put_data(JSON.stringify([Global.username, password]).to_utf8_buffer())
%Client.send(buffer.data_array)
print("[%s] Connecting..." % Global.username)
func is_logged_in() -> bool:
return auth_token != ""