15 lines
390 B
GDScript
15 lines
390 B
GDScript
class_name SkillInstance
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extends Node
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var state: StateComponent
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var animation: AnimationComponent
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func _enter_tree():
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state = get_parent().get_node("State") as StateComponent
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animation = get_parent().get_node("Animation") as AnimationComponent
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state.current = StateComponent.State.Skill
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func end():
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animation.player.speed_scale = 1.0
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state.current = state.next_state()
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queue_free() |