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[gd_scene load_steps=14 format=3 uid="uid://dl4vcp04t8iyr"]
[ext_resource type="Texture2D" uid="uid://cdoxs0s8xh1b3" path="res://particle/FadeOut.tres" id="1_dd0n2"]
[ext_resource type="Texture2D" uid="uid://c3wx3cgn8x62m" path="res://assets/particles/particles-single.png" id="1_hhudy"]
[ext_resource type="Script" path="res://item/soul/Soul.gd" id="1_mm7cb"]
[ext_resource type="Texture2D" uid="uid://cfkwtmj6tc3wa" path="res://item/soul/color_ramp.tres" id="3_ibw0j"]
[ext_resource type="AudioStream" uid="uid://l6d76tn8ys5n" path="res://assets/audio/effects/Games-Video-Event-Collect-Item.wav" id="5_cxtbb"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_uyeuh"]
lifetime_randomness = 0.15
spread = 180.0
initial_velocity_min = 0.1
initial_velocity_max = 1.0
gravity = Vector3(0, 0, 0)
tangential_accel_min = -3.0
tangential_accel_max = 3.0
scale_min = 0.1
scale_max = 0.5
color_ramp = ExtResource("3_ibw0j")
alpha_curve = ExtResource("1_dd0n2")
hue_variation_min = -0.03
hue_variation_max = 0.03
turbulence_noise_speed = Vector3(0.5, 0.5, 0.5)
sub_emitter_mode = 1
sub_emitter_frequency = 100.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gl2xl"]
transparency = 1
blend_mode = 1
cull_mode = 2
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("1_hhudy")
disable_receive_shadows = true
[sub_resource type="QuadMesh" id="QuadMesh_6nr8a"]
material = SubResource("StandardMaterial3D_gl2xl")
size = Vector2(0.1, 0.1)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_l1npq"]
lifetime_randomness = 0.05
gravity = Vector3(0, 0, 0)
attractor_interaction_enabled = false
scale_min = 0.4
scale_max = 0.4
scale_curve = ExtResource("1_dd0n2")
color_ramp = ExtResource("3_ibw0j")
alpha_curve = ExtResource("1_dd0n2")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pk2ln"]
transparency = 1
blend_mode = 1
cull_mode = 2
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("1_hhudy")
[sub_resource type="QuadMesh" id="QuadMesh_pthhm"]
material = SubResource("StandardMaterial3D_pk2ln")
size = Vector2(0.1, 0.1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ociyh"]
resource_local_to_scene = true
transparency = 1
blend_mode = 1
albedo_color = Color(0, 0.501961, 3, 1)
albedo_texture = ExtResource("1_hhudy")
billboard_mode = 1
billboard_keep_scale = true
[sub_resource type="SphereShape3D" id="SphereShape3D_rytrf"]
radius = 1.0
[node name="Soul" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
script = ExtResource("1_mm7cb")
[node name="Particles" type="GPUParticles3D" parent="."]
unique_name_in_owner = true
layers = 64
cast_shadow = 0
amount = 50
sub_emitter = NodePath("../Trail")
lifetime = 0.5
visibility_aabb = AABB(-1, -0.5, -1, 2, 2, 2)
transform_align = 1
process_material = SubResource("ParticleProcessMaterial_uyeuh")
draw_pass_1 = SubResource("QuadMesh_6nr8a")
[node name="Trail" type="GPUParticles3D" parent="."]
unique_name_in_owner = true
layers = 64
amount = 5000
lifetime = 0.5
visibility_aabb = AABB(-1, -0.5, -1, 2, 2, 2)
transform_align = 1
process_material = SubResource("ParticleProcessMaterial_l1npq")
draw_pass_1 = SubResource("QuadMesh_pthhm")
[node name="Attractor" type="GPUParticlesAttractorSphere3D" parent="."]
unique_name_in_owner = true
layers = 64
strength = 2.0
radius = 0.5
[node name="Light" type="OmniLight3D" parent="."]
unique_name_in_owner = true
layers = 64
omni_range = 0.5
[node name="Sprite" type="Sprite3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0)
layers = 64
material_override = SubResource("StandardMaterial3D_ociyh")
billboard = 1
double_sided = false
texture = ExtResource("1_hhudy")
[node name="Area" type="Area3D" parent="."]
unique_name_in_owner = true
collision_layer = 64
collision_mask = 512
monitorable = false
[node name="SphereShape" type="CollisionShape3D" parent="Area"]
shape = SubResource("SphereShape3D_rytrf")
[node name="Sound" type="AudioStreamPlayer3D" parent="."]
unique_name_in_owner = true
stream = ExtResource("5_cxtbb")
max_distance = 20.0
bus = &"Effects"
[connection signal="body_entered" from="Area" to="." method="on_body_entered"]