99 lines
2.2 KiB
GDScript

class_name Server
extends NetworkNode
## Port number.
@export var port := 4242
## Timeout in milliseconds.
@export var timeout := 5000
## Maximum number of pending connections.
@export var max_pending_connections := 4096
var server := UDPServer.new()
var clients := {}
var packet_count := 0
var now := 0
func _init():
super._init()
server.set_max_pending_connections(max_pending_connections)
server.listen(port)
Performance.add_custom_monitor("Server/Clients", get_client_count)
Performance.add_custom_monitor("Server/Packets", get_packet_count)
func _process(_delta):
server.poll()
func _physics_process(_delta):
now = Time.get_ticks_msec()
# Accept new connections
while server.is_connection_available():
var peer := server.take_connection()
peer_to_client(peer)
# Process packets from clients
for address in clients:
var client = clients[address]
var peer = client.peer
while peer.get_available_packet_count() > 0:
client.last_packet = now
var packet = peer.get_packet()
handle_packet(packet, peer)
packet_count += 1
# Disconnect
for address in clients.keys():
var client = clients[address]
var last_packet_time = client.last_packet
if now - last_packet_time > timeout:
peer_disconnected(client)
clients.erase(address)
func broadcast(packet: PackedByteArray):
for address in clients:
clients[address].peer.put_packet(packet)
func broadcast_others(packet: PackedByteArray, exclude: Client):
for address in clients:
var client = clients[address]
if client == exclude:
continue
client.peer.put_packet(packet)
func get_client_count() -> int:
return clients.size()
func get_packet_count() -> int:
var tmp := packet_count
packet_count = 0
return tmp
func peer_address(peer: PacketPeerUDP):
return "%s:%d" % [peer.get_packet_ip(), peer.get_packet_port()]
func peer_connected(c: Client):
print("[%s] Connected." % c.address)
func peer_disconnected(c: Client):
print("[%s] Disconnected." % c.address)
if c.player:
c.player.queue_free()
func peer_to_client(peer: PacketPeerUDP) -> Client:
var address = peer_address(peer)
if !clients.has(address):
var client = Client.new(peer, address)
clients[address] = client
peer_connected(client)
return client
return clients[address]