2024-02-23 22:29:20 +01:00

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shader_type canvas_item;
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
uniform float blur: hint_range(0.0, 5.0) = 3.0;
void fragment() {
vec4 color = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur);
COLOR = vec4(color.rgb, 1.0);
}