41 lines
1.2 KiB
GDScript

class_name PerformanceComponent
extends VisibleOnScreenNotifier3D
@export var animation: AnimationComponent
var camera_distance_squared: float
var on_screen: bool
var delay_visible: float
func _ready():
assert(animation)
screen_entered.connect(on_screen_entered)
screen_exited.connect(on_screen_exited)
func on_screen_entered():
on_screen = true
animation.delay = delay_visible
func on_screen_exited():
on_screen = false
animation.delay = AnimationPerformance.DELAY_INVISIBLE
static func get_visible_players_sorted_by_distance() -> Array[Player]:
var visible_players: Array[Player] = []
for player in Global.players.id_to_player.values():
player.performance.camera_distance_squared = player.global_position.distance_squared_to(Global.camera.global_position)
if player.performance.on_screen:
visible_players.append(player)
else:
player.performance.animation.delay = AnimationPerformance.DELAY_INVISIBLE
if Global.player:
Global.player.performance.camera_distance_squared = 0
visible_players.sort_custom(PerformanceComponent.distance_sort)
return visible_players
static func distance_sort(a: Player, b: Player) -> bool:
return a.performance.camera_distance_squared < b.performance.camera_distance_squared