67 lines
1.7 KiB
GDScript
67 lines
1.7 KiB
GDScript
extends Node
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@export var ui: UI
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func _ready():
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pause(true)
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connect_events()
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start()
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func _input(event: InputEvent):
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if event.is_action_pressed("toggle_fullscreen"):
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WindowManager.toggle_fullscreen(get_window())
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get_viewport().set_input_as_handled()
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func connect_events():
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%Login.success.connect(on_login)
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%Logout.success.connect(on_logout)
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%Login.success.connect(ui.reconnect.hide)
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%Logout.success.connect(ui.reconnect.show)
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%Ping.changed.connect(ui.network.set_ping)
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%Client.download_changed.connect(ui.network.set_download)
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%Client.upload_changed.connect(ui.network.set_upload)
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%Chat.message_received.connect(ui.chat.add_message)
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%Chat.message_received.connect(show_chat_bubble)
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ui.chat.message_submitted.connect( %Chat.send_message)
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func start():
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var args := OS.get_cmdline_args()
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var offline := args.has("--offline")
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if offline:
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start_offline()
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else:
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start_online()
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func start_offline():
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Global.account.id = "test"
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Global.account.name = "Local"
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Global.account.auth_token = "test"
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Global.player = %PlayerAdd.spawn_player(Global.account.id, Global.account.name, Vector3.ZERO)
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%Login.success.emit()
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func start_online():
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%Login.send_login()
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func show_chat_bubble(player: Player, message: String):
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player.chat.show_message(message)
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func pause(enabled: bool):
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get_tree().paused = enabled
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Audio.mute(enabled)
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func on_login():
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Log.info("Login succeeded.")
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Log.info("ID: %s" % Global.account.id)
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Log.info("Auth token: %s" % Global.account.auth_token)
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#DisplayServer.window_set_position(Vector2((Global.instance_id % 2) * 960, (Global.instance_id / 2 % 2) * 540))
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get_window().title = "%s - %s" % [Global.account.name, Global.account.id]
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pause(false)
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func on_logout():
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Log.info("[%s] Logout." % Global.account.name)
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pause(true) |