[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://c6kk0k4jvuh4q"] [ext_resource type="Shader" path="res://world/water/Water.gdshader" id="1_uj7oj"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_f06x4"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_7t3c8"] seamless = true noise = SubResource("FastNoiseLite_f06x4") [sub_resource type="FastNoiseLite" id="FastNoiseLite_d0hd3"] noise_type = 3 fractal_type = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_rcc52"] seamless = true as_normal_map = true bump_strength = 1.5 noise = SubResource("FastNoiseLite_d0hd3") [resource] render_priority = 0 shader = ExtResource("1_uj7oj") shader_parameter/color = Color(0.055, 0.286, 0.62, 1) shader_parameter/fresnel_color = Color(0.141, 0.447, 0.902, 1) shader_parameter/fresnel_reduction = 5.0 shader_parameter/roughness = 0.02 shader_parameter/height_scale = 0.0 shader_parameter/noise_scale = 0.5 shader_parameter/wave_direction = Vector2(1, 1) shader_parameter/time_scale = 0.1 shader_parameter/height_map = SubResource("NoiseTexture2D_7t3c8") shader_parameter/normal_map = SubResource("NoiseTexture2D_rcc52")