extends Node func preset_low(): get_viewport().scaling_3d_mode = Viewport.SCALING_3D_MODE_BILINEAR get_viewport().scaling_3d_scale = RenderScale.fsrQuality[4] Global.environment.glow_enabled = false Global.environment.ssao_enabled = false Global.environment.ssil_enabled = false Global.environment.volumetric_fog_enabled = false Global.camera_attributes.dof_blur_far_enabled = false Global.camera_attributes.dof_blur_near_enabled = false get_tree().call_group("video_preset_setting", "_ready") func preset_medium(): get_viewport().scaling_3d_mode = Viewport.SCALING_3D_MODE_FSR2 get_viewport().scaling_3d_scale = RenderScale.fsrQuality[2] Global.environment.glow_enabled = true Global.environment.ssao_enabled = true Global.environment.ssil_enabled = false Global.environment.volumetric_fog_enabled = false Global.camera_attributes.dof_blur_far_enabled = false Global.camera_attributes.dof_blur_near_enabled = false get_tree().call_group("video_preset_setting", "_ready") func preset_high(): get_viewport().scaling_3d_mode = Viewport.SCALING_3D_MODE_FSR2 get_viewport().scaling_3d_scale = RenderScale.fsrQuality[3] Global.environment.glow_enabled = true Global.environment.ssao_enabled = true Global.environment.ssil_enabled = true Global.environment.volumetric_fog_enabled = true Global.camera_attributes.dof_blur_far_enabled = true Global.camera_attributes.dof_blur_near_enabled = true get_tree().call_group("video_preset_setting", "_ready")