extends Node @export var ui: UIManager func _enter_tree(): connect_main() connect_ui() pause(true) func _ready(): var args := OS.get_cmdline_args() var offline := args.has("--offline") if offline: Global.account.id = "test" Global.account.name = "Local" Global.account.auth_token = "test" Global.player = %PlayerAdd.spawn_player(Global.account.id) %Login.success.emit() else: %Login.send_login() func _input(event): if event.is_action_pressed("toggle_fullscreen"): toggle_fullscreen() get_viewport().set_input_as_handled() func on_login(): %Client.log("Login succeeded.") %Client.log("ID: %s" % Global.account.id) %Client.log("Auth token: %s" % Global.account.auth_token) DisplayServer.window_set_title("%s - %s" % [Global.account.name, Global.account.id]) DisplayServer.window_set_position(Vector2((Global.instance_id % 2) * 960, (Global.instance_id / 2 % 2) * 540)) pause(false) func on_logout(): %Client.log("[%s] Logout." % Global.account.name) pause(true) func pause(enabled: bool): get_tree().paused = enabled mute_audio(enabled) func mute_audio(enabled: bool): var master_sound = AudioServer.get_bus_index("Master") AudioServer.set_bus_mute(master_sound, enabled) func connect_main(): %Login.success.connect(on_login) %Logout.success.connect(on_logout) func connect_ui(): ui.login = %Login.success ui.logout = %Logout.success ui.ping_changed = %Ping.changed ui.download_changed = %Client.download_changed ui.upload_changed = %Client.upload_changed ui.message_received = %Chat.message_received func toggle_fullscreen(): var mode = DisplayServer.window_get_mode() match mode: DisplayServer.WINDOW_MODE_FULLSCREEN: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED) center_window() _: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN) func center_window(): var screen_center := DisplayServer.screen_get_position() + DisplayServer.screen_get_size() / 2 var window := get_window() var window_size = window.get_size_with_decorations() window.set_position(screen_center - window_size / 2)