[gd_resource type="ProceduralSkyMaterial" load_steps=3 format=3 uid="uid://bki5jtbipsnfn"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_v2kyf"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_aa80t"] seamless = true noise = SubResource("FastNoiseLite_v2kyf") [resource] sky_horizon_color = Color(0.647059, 0.654902, 0.670588, 1) sky_cover = SubResource("NoiseTexture2D_aa80t") sky_cover_modulate = Color(0.584314, 0.584314, 0.584314, 1) ground_bottom_color = Color(0.647059, 0.654902, 0.670588, 1)