[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://ddy5gkw0k16dq"] [ext_resource type="Shader" path="res://world/shader/Outline.gdshader" id="1_fmkjv"] [resource] render_priority = 0 shader = ExtResource("1_fmkjv") shader_parameter/depth_layer = true shader_parameter/normal_layer = true shader_parameter/original_layer = true shader_parameter/depth_edge_strength = -0.5 shader_parameter/normal_edge_strength = 0.5 shader_parameter/depth_edge_threshold = 0.2 shader_parameter/normal_edge_threshold = 0.6 shader_parameter/normal_edge_bias = Vector3(1, 1, 1)