class_name PlayerController extends Controller var move: Vector2 func _unhandled_input(event): if Global.interacting_with_ui: return move = Input.get_vector("move_left", "move_right", "move_forward", "move_backward") character.direction = (Global.camera.transform.basis * Vector3(move.x, 0, move.y)) character.direction.y = 0 character.direction = character.direction.normalized() if event.is_action_pressed("jump"): character.jump() if event.is_action_pressed("dash"): character.dash() if event.is_action_pressed("attack"): character.attack()