extends Camera3D @export_group("Main") @export var follow_node: Node3D @export var pivot_node: Node3D @export_group("Follow") @export var follow_enabled: bool @export var follow_speed: float func _ready(): Global.camera = self look_at(pivot_node.position) func _process(delta): if Global.player == null: return if follow_enabled: follow_node.position = lerp(follow_node.position, Global.player.position, follow_speed * delta) else: follow_node.position = Global.player.position # @export var shake_strength: float # var noise = FastNoiseLite.new() # func shake(time): # var trauma_sq := 1.0 # var h_offset := noise.get_noise_2d(time, 0) * trauma_sq * shake_strength # var v_offset := noise.get_noise_2d(time, 1) * trauma_sq * shake_strength # rotate_x(noise.get_noise_2d(time, 2) * trauma_sq * shake_strength) # rotate_y(noise.get_noise_2d(time, 3) * trauma_sq * shake_strength) # rotate_z(noise.get_noise_2d(time, 4) * trauma_sq * shake_strength)