class_name ProxyController extends Node ## The character that we're controlling. @export var character: Character var server_position: Vector3 func _ready(): server_position = character.position func _process(_delta): var move := server_position - character.position move.y = 0.0 if move.length_squared() < 0.01: # character.position = server_position character.direction = Vector3.ZERO return character.direction = Vector3(move.x, 0, move.z) character.direction = character.direction.normalized()